Virtual Reality (VR) stories - Page 29
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
Intel sparks move into VR realm with proposed Movidius acqusition
Fri, 9th Sep 2016
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ar, vr & metaverse
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intel
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m&a
Intel eyes future tech supremacy, set to acquire VR innovators Movidius, enhancing devices with smart, connected vision.
Intel targets all-in-one headset and Microsoft partnership to bring VR into the mainstream
Thu, 25th Aug 2016
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semiconductors
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ar, vr & metaverse
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microsoft
Intel has made its move into the virtual reality market, launching an untethered all-in-one handset and announcing a partnership with Microsoft.
Is virtual reality ruining our society?
Wed, 17th Aug 2016
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ar, vr & metaverse
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digital engagement
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ar
Virtual Reality: Innovative or isolative? Debating if technological convenience may erode societal value in face-to-face interactions.
IDC predicts huge $162 billion growth in VR & AR markets by 2020
Tue, 16th Aug 2016
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healthtech
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ar, vr & metaverse
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analyst report
IDC forecasts virtual and augmented reality markets could reach $162 billion by 2020, representing 181.3% CAGR as the market explodes.
ANZ channel businesses on the road to change
Thu, 11th Aug 2016
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iot
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ar, vr & metaverse
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social media
Understanding the elements of change is key for IT businesses to thrive, says Jim Hamilton of CompTIA ANZ Channel Community.
PC users can now enjoy free virtual reality 3D conversion
Thu, 4th Aug 2016
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ar, vr & metaverse
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ifunsoft
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ar
Users can convert for free any 2D video file into VR-3D video that can be played in every single VR device available.
All aboard the Hogwarts Express - petition asks for Harry Potter version of Pokémon Go
Wed, 20th Jul 2016
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gaming
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digital entertainment
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ar, vr & metaverse
Fans clamour for a spellbinding twist on augmented reality – a Harry Potter themed game akin to Pokémon Go is petitioned.
Early lessons from Pokemon Go
Thu, 14th Jul 2016
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gaming
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digital entertainment
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ar, vr & metaverse
Pokemon Go has brought augmented reality to the masses, revealing the potential for brands to take advantage of the craze.
Pokemon Go is giving to society what other technology had taken away
Wed, 13th Jul 2016
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gaming
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digital entertainment
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ar, vr & metaverse
Pokemon Go has rekindled human interaction and outdoor activity, reversing the isolation fostered by other technologies and reigniting community spirit.
Is the gap between education technology suppliers and end users increasing?
Mon, 11th Jul 2016
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edutech
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ar, vr & metaverse
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microsoft
EdTech innovation surges, yet end users struggle to keep pace in an ever-evolving, crowded digital learning landscape.
Facebook introduces 360 photos
Wed, 22nd Jun 2016
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ar, vr & metaverse
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ios
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apple
This medium enables new opportunities for creativity, and we're excited to see what kinds of 360 photos get shared on Facebook.
Five technologies ready to disrupt your business
Tue, 21st Jun 2016
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iot
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ar, vr & metaverse
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apps
Personal technologies are set to have a major impact on every business across the globe, according to Gartner.
Smart tracking tech: prepare for the next 10 years of evolution
Fri, 3rd Jun 2016
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surveillance
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smart home
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data privacy
Current tracking tech can pinpoint GPS accuracy to within a few metres. It will get much more powerful in the next decade, Daniel Lewkovitz says.
AR touches down in the enterprise, driven by key developments
Mon, 30th May 2016
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uc
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healthtech
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ar, vr & metaverse
The smart glasses segment of the augmented reality market is predicted to grow by 140% by 2020, according to Technavio research.
Wider benefits from 'sky rocketing' VR market
Thu, 26th May 2016
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gaming
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digital entertainment
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supply chain
Global VR hardware shipments could spike by 2400% in 2016, IDC predicts, invigorating consumer IT and business markets with extensive ecosystem benefits.
Google's Daydream VR initiative will drive mobile VR headset dominance
Tue, 24th May 2016
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ar, vr & metaverse
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ovum
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opinion
While initially disappointing, the announcement of Daydream VR sets the stage for mobile VR to shine in the numerous ways.
Drones and virtual reality: A match made in heaven?
Thu, 12th May 2016
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drones
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ar, vr & metaverse
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ar drone
A new drone has been released that has the capability to record 360 degree footage - ideal for virtual reality.
Did you hear? Classroom wearables are where it's at
Tue, 3rd May 2016
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wearables
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healthtech
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ar, vr & metaverse
Wearables in the classroom are becoming the norm, as educators around the world adopt new tools and technologies to aid learning.
Oculus, HTC and Sony to dominate VR spend with just 13% market share
Mon, 18th Apr 2016
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ar, vr & metaverse
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strategy analytics
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ar
Oculus Rift, HTC Vive and Sony Playstation VR will dominate VR spend this year - but its low cost options fuelling shipments.
Vendors: Don't miss your slice of the virtual reality pie
Wed, 13th Apr 2016
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ar, vr & metaverse
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tbr
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ar
VR will be a transformational, disruptive force in the devices market and reach $20 billion by 2020. Vendors who hesitate risk missing out, says TBR.