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Virtual Reality (VR) stories - Page 27

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Make it rain in VR with Symphony of the Machine

Tue, 23rd May 2017
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Stirfire Studios beckons VR players to serene puzzle-solving in a musical, weather-wielding adventure with Symphony of the Machine.
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Non-VR players get un-Tethered!

Mon, 22nd May 2017
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Previously only available for both PlayStation VR and Rift/Vive PC players, the game is now available for non-VR players.
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Nvidia announces new powerhouse graphics card feat. new tech

Mon, 15th May 2017
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This heavyweight GPU will be more targeted at data centre usage and high-performance computing, as opposed to consumer level computing.
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Microsoft announces controllers for mixed reality headsets

Fri, 12th May 2017
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Developers have two headsets to choose from: a $300 Acer one and a $329 HP one, both of which are available now for pre-order.
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Snapchat Spectacles put up tidy but modest sales numbers

Thu, 11th May 2017
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The numbers weren't exactly super-specific, but it's enough to make some estimates of how many units they've sold.
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Pokémon Go player makes Jesus joke in Russian Church, gets arrested

Tue, 2nd May 2017
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Russian blogger arrested for playing Pokémon Go in church faces possible 3.5 year prison sentence. Amnesty calls it attack on freedom of speech.
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Alienware 15 allows virtual reality on the go

Mon, 1st May 2017
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Alienware's new 15 R3 laptop is a heavy yet portable powerhouse, enabling VR gaming on the go with an Intel i7 and NVIDIA GTX 1060.
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Apple pauses world dominance to patent AR technology

Mon, 24th Apr 2017
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You could theoretically place and move objects in your home to see if they work to your liking, without having to even get off the couch.
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Nokia announces OZO Reality vision for VR

Fri, 21st Apr 2017
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Nokia heralds a new era in VR with the unveiling of OZO Reality, promising a seamless blend of the real and virtual.
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Announcements galore at Facebook's F8 event

Wed, 19th Apr 2017
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Facebook has finished the first day of their F8 2017 event where developers flock to explore the future of technology.
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Review: Persona 5 continues an excellent year for the PS4

Mon, 10th Apr 2017
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The PlayStation 4 console has had many great exclusives in 2017 and it's only the month of April. The latest hit is Persona 5.
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Should IT pros care about augmented reality?

Mon, 27th Mar 2017
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AR might revolutionise business, but for IT pros, it's likely to just mean business as usual—and next-level gaming at home.
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Weather forecasts meet virtual reality with launch of AccuWeather app

Thu, 23rd Mar 2017
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Step into the storm with AccuWeather's new VR app, offering immersive 360-degree weather experiences in collaboration with Samsung.
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Gartner: The Edge will eat the Cloud

Wed, 8th Mar 2017
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Customer experience won't simply be defined by a web site experience. The cloud will have its role, but the edge is coming, and it's going to be big.
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Mobile World Congress 2017: Samsung unveils new tablets and VR with controller

Mon, 27th Feb 2017
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Samsung has introduced the Samsung Galaxy Tab S3 and the Galaxy Book at Mobile World Congress, which kicked off this week in Barcelona.
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Australian VR headset market facing 'chicken and egg' scenario

Thu, 23rd Feb 2017
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More than 200,000 VR headsets were sold in Aussie in 2016 – but the market is being impacted by the number of offerings and lack of killer content.
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The biggest tech & digital trends we're getting excited about this year

Mon, 20th Feb 2017
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We're at a huge moment in time for the digital and technology world. With new ideas testing the boundaries, we're entering an exciting new phase.
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VR standalone devices to see whopping 405% CAGR through 2021

Tue, 14th Feb 2017
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After a content-starved market introduction, virtual reality (VR) is set to flourish off a swath of new and compelling content choices.
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Where is virtual reality headed in 2017?

Thu, 9th Feb 2017
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It is anticipated that in 2017, there will be a wave of 360° content making an appearance as brands take the VR plunge.
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Can virtual reality change how businesses see things?

Wed, 8th Feb 2017
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VR's forecasted £30bn boom could redefine industries beyond entertainment, from automotive design to healthcare.