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Virtual Reality (VR) stories - Page 16

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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The three layers of a successful digital transformation project

Wed, 10th Feb 2021
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digital transformation
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ai
Senior managers are recognizing the need for digital transformation as they navigate uncertain economic conditions and the aftermath of COVID-19.
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LEGO's minifigs & AR turn kids into music video masters

Wed, 27th Jan 2021
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digital entertainment
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ar, vr & metaverse
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lego
LEGO VIDIYO combines augmented reality and music to let kids create their own music videos using LEGO minifigures and Universal's music.
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IDTechEx: AR/VR/MR market to reach US$30 billion by 2030

Tue, 12th Jan 2021
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ar, vr & metaverse
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magic leap
This market will impact many different industries and future innovations will continue its growth in the wearables market.
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Lenovo announces smart glasses and OLED for Yoga 7i Pro

Mon, 11th Jan 2021
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wearables
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digital signage
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displays
Lenovo unveils its ThinkReality A3 smart glasses and OLED display upgrade for the Yoga Slim 7i Pro at CES. #Lenovo #CES2021 #smartglasses #OLED.
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Samsung and IBM announce massive collaboration

Thu, 17th Dec 2020
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edge computing
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Together, the companies intend to explore new 5G, edge and hybrid cloud solutions to improve operational efficiency, safety, and flexibility for the enterprise.
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AR and VR presents huge potential for construction industry, but businesses slow to adopt

Mon, 23rd Nov 2020
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ar, vr & metaverse
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construction
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globaldata
Despite enormous potential, construction firms are lagging in adopting AR and VR technologies due to concerns like bulky headsets and harsh jobsite conditions.
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VR technology could be worth $8b by 2030 - IDTechEx

Tue, 17th Nov 2020
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ar, vr & metaverse
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ar
Virtual reality (VR) could be worth US$8 billion by 2030, with augmented reality and VR combined valued at US$30 billion, says IDTechX.
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Spark 5G helps to bring art to live in Dunedin

Fri, 13th Nov 2020
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5g & beyond
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wireless networks
Dunedin Central brings street art to life with an augmented reality exhibition to celebrate the launch of 5G in central Dunedin.
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New research project uses VR to make Australian roads safer

Tue, 10th Nov 2020
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edutech
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ar, vr & metaverse
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council
University of South Australia researchers are using virtual reality technology to improve road safety for older Australians.
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AR, VR and 3D tech boost consumer confidence in online purchases - report

Thu, 5th Nov 2020
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ar, vr & metaverse
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ar
The report found that 47% of global consumers acknowledged that immersive technologies made them feel more connected with products while shopping online.
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Global augmented reality market to hit $20 billion by 2030

Thu, 15th Oct 2020
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ar, vr & metaverse
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content creation
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mr
With improvements in technology and design, augmented reality and mixed reality will continue to grow to a market of over $20Bn by 2030.
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VR headset market set for growth despite short-term COVID-19 decline

Wed, 23rd Sep 2020
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supply chain
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ar, vr & metaverse
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analyst report
The global virtual reality headset market is expected to decline 6.7% in 2020, says IDC, but will return to growth in 2021.
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AVR Lab named exclusive distributor for AR glasses OEM

Wed, 16th Sep 2020
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wearables
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ar, vr & metaverse
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smart glasses
The company has been appointed as the exclusive distributor of Vuzix smart glasses products to the Australian and New Zealand markets.
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Game review: Project CARS 3 (PC/VR)

Tue, 8th Sep 2020
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gaming
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digital entertainment
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ar, vr & metaverse
Slightly Mad Games, fresh from their sale to Codemasters, bring us the third entry in the Project CARS motor racing franchise.
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AVR Lab to resell AR/VR hygiene solutions in ANZ

Tue, 1st Sep 2020
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ar, vr & metaverse
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health and safety
As use of AR and VR in industry grows, AVR Lab is providing products to ensure that devices are kept sanitary between each use.
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RealWear expands ANZ reach with VExpress

Wed, 26th Aug 2020
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iiot
RealWear provides a purpose-built hands-free wearable device that can be used in extremely noisy industrial environments.
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CareAR integrates AR support solution with ServiceNow

Tue, 30th Jun 2020
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crm
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martech
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ar, vr & metaverse
CareAR is an augmented reality visual support platform that helps enterprises add AR capabilities to their service experience.
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HPE rolls out AI-based sensor tech to help firms return to work

Mon, 29th Jun 2020
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biometrics
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ar, vr & metaverse
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bluetooth
HPE has developed a new range of technology-based return-to-work solutions designed to control the spread of infectious viruses such as COVID-19.
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Alternative reality growing in popularity with enterprise customers

Tue, 19th May 2020
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ar, vr & metaverse
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globaldata
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ar
Alternative reality is set to become more popular with enterprise customers as immersive technologies open up more opportunities for businesses.
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HTC's Vive Sync VR meeting app enters open beta

Mon, 11th May 2020
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ar, vr & metaverse
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HTC has launched the open beta of Vive Sync, its new VR meeting app, accessible now for Vive VR kit owners. Step into the future of virtual meetings, today.