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Virtual Reality (VR) stories - Page 17

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Game review: Soundart (PC VR)

Tue, 28th Apr 2020
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gaming
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digital entertainment
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ar, vr & metaverse
Soundart joins Audioshield and the revered Beat Saber as another music-based VR game-come-dance-fitness title.
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Nuclear sector encourages diversity & emerging tech

Tue, 14th Apr 2020
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ar, vr & metaverse
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dei
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emerging technology
Sydney hosted over 300 delegates last month advocating for diversity and cutting-edge tech in the nuclear sector, spotlighting peaceful nuclear applications.
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AR and VR shipments slow due to COVID-19 pandemic

Fri, 27th Mar 2020
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supply chain
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ar, vr & metaverse
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analyst report
COVID-19 disrupts AR and VR shipments, with production delays and increased costs, but rising consumer demand balances financial losses, says ABI Research.
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Corporate Australia must invest in smart technology now

Tue, 24th Mar 2020
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edge computing
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edge security
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ar, vr & metaverse
Smart technology is playing a critical role in the business community's response to adjusting to new social and industry norms.
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IDC: AR/VR market will still see eventual growth in 2020

Mon, 23rd Mar 2020
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supply chain
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hybrid & remote work
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ar, vr & metaverse
AR and VR headsets will see shipments decline in the near term due to COVID-19, but the long-term outlook is positive, according to IDC.
Vive cosmos external tracking faceplate 01

Hands-on Review: HTC Vive Cosmos Elite External Tracking Faceplate

Fri, 20th Mar 2020
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gaming
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digital entertainment
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ar, vr & metaverse
TechDay's resident virtual reality fanatic, Darren Price, checks out the upcoming Vive Cosmos External Tracking Faceplate.
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Apple's new iPad Pro features LiDAR tech for immersive AR

Thu, 19th Mar 2020
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ar, vr & metaverse
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apple
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ipad
Apple's latest iPad Pro introduces state-of-the-art LiDAR technology for enhanced AR, dual cameras, and studio-quality microphones starting at NZ$1,499.
Dxc

DXC commits to helping ANZ businesses build immersive experiences

Fri, 6th Mar 2020
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healthtech
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ar, vr & metaverse
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hololens
DXC Technology is helping enterprises deploy augmented reality, virtual reality, and mixed reality technologies to enhance the digital workplace.
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How DXC is using AR/VR tech for enterprise

Tue, 3rd Mar 2020
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healthtech
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ar, vr & metaverse
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mr
DXC Technology leverages AR/VR tech to streamline training for Ixom, significantly reducing costs and enhancing safety with Microsoft HoloLens.
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HTC reveals its plans for the Vive Cosmos VR range

Mon, 2nd Mar 2020
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uc
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5g & beyond
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wireless networks
The Cosmos XR promises to be a major advancement in augmented reality allowing designers to view their concepts in a real-world environment.
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'Emotionally evocative' storylines may decrease VR cybersickness

Wed, 19th Feb 2020
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gaming
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digital entertainment
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ar, vr & metaverse
Emotionally evocative storylines in VR can reduce cybersickness, aiding new gamers' immersion and comfort, University of Waterloo researchers discover.
Gamer room

Revealed: Top gaming trends as industry grows rapidly

Tue, 18th Feb 2020
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gaming
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digital entertainment
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ar, vr & metaverse
The gaming industry is booming, set to reach USD$305 billion by 2025. Cloud gaming, esports, VR, and 5G technology are leading the charge.
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Apple still owns growing wearables market, says GlobalData

Thu, 13th Feb 2020
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wearables
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healthtech
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ar, vr & metaverse
While many consumers cannot afford the latest Apple Watch, there is an untapped demand for cheaper smartwatches.
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VR spells virtual trouble for some regulators

Thu, 30th Jan 2020
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gaming
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digital entertainment
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data privacy
As VR's global popularity surges, regulators face challenges on privacy, IP theft, and content disputes, prompting new policies and stricter scrutiny.
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APAC leads the way for 28bn virtual reality market

Fri, 20th Dec 2019
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ar, vr & metaverse
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globaldata
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market analyst
The Asia-Pacific region, led by China, South Korea, and Japan, is set to dominate the US$28bn global virtual reality market by 2030, says a GlobalData report.
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OPPO outlines $10b vision for smart device innovation

Thu, 12th Dec 2019
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uc
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data analytics
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martech
Oppo unveils a USD $10 billion plan to boost innovation in 5G, AI, and AR, with a focus on developing a smart device ecosystem over the next three years.
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Motorola develops mission-critical tech for Australia's emergency services

Thu, 28th Nov 2019
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saas
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dr
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digital entertainment
Australian organisations are facing challenges such as threats to business continuity, growing costs and resource constraints, and threats to community safety.
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Feeling it: Robotic arms a step closer to expressing touch

Tue, 22nd Oct 2019
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robots
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ar, vr & metaverse
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ar
University of Bristol builds 'Mantis,' an affordable robotic arm offering touch feedback, enhancing VR experiences by enabling users to feel virtual objects.
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New tech makes up 25% of US$1.7 trillion consumer spending

Mon, 14th Oct 2019
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drones
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ar, vr & metaverse
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market research
Consumer spending on technology is forecast to reach US$1.69 trillion in 2019 with a quarter coming from emerging technologies such as VR/AR.
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Melbourne uni researchers at the forefront of forensics technology

Wed, 9th Oct 2019
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ai
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healthtech
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ar, vr & metaverse
Researchers at Monash University, in collaboration with Leidos and VIFM, are pioneering tech using machine learning and AR to revolutionise forensic ballistics.