Bond University stories
Macquarie Technology names capital markets specialist Kate Vidgen to its board, bolstering oversight as it accelerates data centre expansion.
Bond University transitions to a new cloud-based system in collaboration with TechnologyOne, enhancing its student experience and digital education strategy.
UK's fastest-growing AI firm, AutogenAI, has launched in Australia, revolutionizing government contract bidding.
Michael Juniper has joined HMC Digital Infrastructure as a director to enhance DigiCo's growth and operational capabilities across Australia and international markets.
Esports' integration into curricula is elevating students' career prospects by equipping them with crucial transferrable skills like teamwork, communication, and critical thinking, and exposing them to a myriad of job opportunities.
Fempro Armour's groundbreaking female-specific protective armour has gained support from the robotics and AI company ARM Hub.
Women in Media partners with The Trade Desk to deliver a shared programme of activity in 2020, aiming to support women working in media.
Aussie elders join the gaming revolution, picking up controllers to boost brain health and keep dementia at bay.
Senior educational technology lecturer wants educators to make sure they use technology for the right reasons.
New Zealanders, with an average gamer age of 34, spend 88 minutes daily playing video games, enjoying benefits for health, education, and social connections.
Employees in open-plan offices spend far less time talking face to face, as email and messaging soar, a study has found.
A new report has dealt a blow to those in the anti-videogame club, showing that video and computer games have positive effects on the way Kiwis learn.
Parents in New Zealand are increasingly considering gaming as an important tool for their children's education, according to a report by Bond University.
New study reveals the typical NZ gamer is 33 and 47% female, reshaping stereotypes as mobile and social games attract wider audiences.
New study reveals the average NZ gamer is 33 years old, highlighting the widespread appeal and educational use of video games in family households.